#pragma once

#include <imgui/imgui.h>
#include <faker/physics/basic/rigidbody/Inst.h>

namespace Faker
{
    namespace Physics
    {
        namespace Basic
        {
            namespace Rigidbody
            {
                struct Editor
                {
                    bool Edit(Inst& inst);
                };
            }
        } 
    }
};